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1. Potrait Photography Excellence Thread - in EVE General Discussion [original thread]
Originally by: Geanos WTF? Are you related to Henry Tudor by any chance?
- by Conan Piter - at 2011.02.05 13:09:00
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2. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Originally by: Haral Heisto Even this trivial violation of the "don't trust the client"įparadigm is easily exploited. Part of the skill involved in FCing these big fleets is effective target calling during the opening seconds of a fight. Y...
- by Conan Piter - at 2010.08.23 16:47:00
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3. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Thanks for answering. Originally by: CCP Warlock I'm very uneasy about coding around the problem, since I think it would just come back and bite us elsewhere. But it's fair to say that working on it is also making us aware of some infelici...
- by Conan Piter - at 2010.08.23 14:14:00
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4. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
...continued/ Here is why I think it would be useful: Fleet jumps are synchronised so that all players effectively uncloak at about the same time because all players arriving in a grid in groups have overlapping transitions. Because the serve...
- by Conan Piter - at 2010.08.22 16:12:00
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5. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
This is probably not the ideal place to put this idea forward, but I've been thinking about while reading this thread so here goes. It seems to me that one of the most important issues with lag is jumping into a system and being vulnerable while ...
- by Conan Piter - at 2010.08.22 16:10:00
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6. Mass-Testing 2.0 - Summer 2010 Expansion edition - in EVE General Discussion [original thread]
During the last two mass tests I participated in, at the jump-in stage my client went into a tight loop writing log files and produced about 5gb before I gave up. FPS went down to a few frames per minute. In both cases I asked in the mass testing ...
- by Conan Piter - at 2010.07.26 17:26:00
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7. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Originally by: PC l0adletter Originally by: Conan Piter I think you are being a bit churlish, which was my point I suppose. And that's exactly my point. The squeaky wheel gets the grease. I'm extremely unhappy with the cour...
- by Conan Piter - at 2010.07.24 16:39:00
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8. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
I think you are being a bit churlish, which was my point I suppose. Originally by: PC l0adletter Three whole teams! Wow, that's like 15-20 people! How can they afford to spare those resources when they pull in 4.5 million per month in su...
- by Conan Piter - at 2010.07.24 03:34:00
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9. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Originally by: Quin'gan So, in order to post something constructive, you try to show yourself as a better person, by ... nothing? You come here telling the dissapointed custumors, that we should write something constructive - but yourself?...
- by Conan Piter - at 2010.07.23 22:56:00
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10. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Originally by: PC l0adletter Do you have a SOURCE for your opinion? The dev blog and the CSM minutes both cover areas of ongoing development. There are 3 teams dedicated to In-space features. PI is getting an iteration soon. There is a ...
- by Conan Piter - at 2010.07.23 22:44:00
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11. An Idea to resolve the PI Click Fest Problem. - in Player Features and Ideas Discussion [original thread]
I don't think that the PI "clickfest" is a problem, or unintentional. There are many ways to make ISK in Eve and this is just one option. Like all options, there is cost and return. PI, at the primary industry level, has very little ISK cost and t...
- by Conan Piter - at 2010.07.23 22:21:00
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12. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Originally by: DECEPTIBROW They have abandoned EVE -- For 18 months long enough for many players to find another game, one not focused on recreating second life. That is patently absurd. Are you just repeating what others have said i...
- by Conan Piter - at 2010.07.23 21:54:00
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13. anyone finding PI a little bit annoying when - in Science and Industry [original thread]
Originally by: Ottman well tbh, all they gave us are some pitty small resource gathering outposts, for a character 5 years + an ineffective time and isk sink and not worth my while, even doing ice mining for a week 6 h per day earns me mor...
- by Conan Piter - at 2010.06.28 16:16:00
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14. anyone finding PI a little bit annoying when - in Science and Industry [original thread]
Originally by: Brolly It's not about dumbing down eve or making it easier. Some people have lives and don't get much fun from menial tasks, many years ago games used to be fun, it's true, but then the grind killed it all. I know what y...
- by Conan Piter - at 2010.06.28 15:50:00
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15. PI Questions - in Science and Industry [original thread]
Check your journal -- there is a tab for launches.
- by Conan Piter - at 2010.06.28 15:33:00
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16. anyone finding PI a little bit annoying when - in Science and Industry [original thread]
I don't really understand why people keep asking for things to be easier -- particularly why ISK making operations should be easier. You should be grateful it is a grind and it is hard to do. If it was easy and fast to do, more people would do it...
- by Conan Piter - at 2010.06.28 15:27:00
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17. New Dev Blog: So, what is that present you've been hearing about? - in EVE Information Portal [original thread]
Originally by: Chribba Someone said ORE?!?!!1111 How do you do that so fast?!! Do you live in the server somewhere?
- by Conan Piter - at 2010.06.24 21:04:00
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18. PI BUG - in Science and Industry [original thread]
With respect to the congestion issue, I think I know what is happening: Say you configure a setup with PG to spare and make good use of your links -- near maximum use for the 5 minute cycle time. After everything is working well, you reduce your ...
- by Conan Piter - at 2010.06.20 13:22:00
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19. One item, two routes - in Science and Industry [original thread]
Originally by: Rufus Trevithick So, can I set two different route destinations for each on them and have the relavent processors take what they need as they need it, or do I have to manually switch the route when the processors are in need...
- by Conan Piter - at 2010.06.12 14:57:00
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20. Mr. LowSec needs a boost. - in EVE General Discussion [original thread]
Originally by: Aurum Bellator Very good ideas Listen to this guy! Don't force people to move to low-sec, just make it worth it.
- by Conan Piter - at 2010.06.03 18:44:00
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